Out west, where the air is dry and the sunshine is harsh, The Dugan Misfits ride to catch one last score.
After years of running from the law and a recent string of bad luck, this ragtag group of outcasts have been given the offer of a lifetime: Steal a precious and mysterious porcelain orb about a moving intercontinental train called The Ebony Spear, and be paid more than enough money to get out of the criminal life.
Many questions arise in their collective hearts. What other kinds of loot could be on this train? Will there be guards to fight? Will this job really make them enough money to go straight? And what will happen to us then?
Get ready for a gunslinging, horseback riding, death-defying adventure! Only on Adventurers! Role Out!
Belhaim needs heroes!
When the city’s famous founder’s last standing tower collapses, the party is engulfed in a swirl of mysteries. Why were Kobolds found in the tower’s rubble? What is the cause of the sound of flapping wings at night? And why is the only real authority, local wizard Balthus Hunclay, nowhere to be found?
The town’s citizenry has begun to stir rumors of old grudges and malintent towards anyone that asks questions into why the tower fell.
Will our heroes bring to light that which is shrouded in darkness? Or will they fall to ancient foes of battles long since past? Find out in Adventurers! Role Out!
Something’s fishy in the town of Otari.
Underground, large stores of fish have been going missing.
The town guard can’t help, and the fishers can’t fight.
Otari needs heroes... And our adventurers heed the call!
Do our Adventurers have what it takes to face the Menace Under Otari?
Only on Adventurers! Role Out!
The Christmas Star, The Northern Lights. This magic makes the yuletide bright.
‘We few stand between kin
and the harsh cold night,
A merry Christmas for all,
and for all, we fight!’